Ellisism. It’s about sleeps.

According to the brilliant and talented Elliott Smith, “It’s not about hours, it’s about sleeps.”

One 16 hour day is not the same as two, eight-hour days. No matter how fast technology gets, the creative part of the human brain needs time to form connections between problems and solutions. Most really great ideas come while walking the dog, watching the weather channel at the gym or keeping one eye on the kids.

Good clients build this time in their schedules. Great ones build it into the revision process, understanding that the only draft that matters is the one the customer sees.

Where’s the brief?

To a creative team, the project brief can look like the over-sized bun in the famous “where’s the beef” TV spot.

The creative briefing process comes down to this: The brief tells us what needs to be said. We find the best way to say it. It’s that basic. Briefs with one, simple articulation of the problem always get the best solutions.

It’s never been easy to create a great brief. And compounding the challenge, digital projects are always complex and require lengthy project briefs that need to inform dozens of disciplines. But miles downstream from the background slides, the broad demographics, and the necessary technical specs, sits a writer who has to find something more to work with than “24-79 and breathing.”

One way to edit a creative brief for better results is to engage a creative director or senior writer and ask him or her to highlight the information that will matter to the person who will turn a nine-page brief into a five-word, kick-ass headline or an irresistible reason to engage with an experience.

Too much yellow throughout is the sign of a scattered brief. This is risky because the writer might mistakenly focus on aspects of the brief that seem interesting or workable but may not align with client expectations. Money wasted. Frustrated client.

Not enough yellow is the sign of a purely technical brief that doesn’t expose enough of the consumers mindset. The result will be rational advertising with no emotional impact.

Yellow in the wrong places is a harbinger of disappointing creative presentations. Insights and direction should not be added to the bullet list of 15 “executional considerations” on page 11. They won’t be found.

And now for a simple solution to a basic problem: Play: Where’s the beef?

Friction between agency departments is stupid, risky and bad business.

In the digital agency, the suits and the dungarees have to get along. Creative people who appreciate the value of good account managers will dominate the next generation of agency life.

Great account people want great ideas. Don’t wait to be asked. Find the champions and support them with all you’ve got. Here are some ways to build a better creative/account relationship, get the chance to work on some projects and make everyone a success.

Don’t wait for a brief. Briefs are attached to ideas that have already hatched. By the time a brief receives approval and funding it’s passed through the risk filters and might lack the breathing room that a great idea needs. Find a collaborator who will help you sell a great idea based on what he or she knows about the client.

Look for legitimate business problems. A great account person understands the client’s business. He or she will help you understand the client’s business problems so you can come up with ideas that have a waiting audience. Working on your own, you might have great ideas but it might be impossible to fund them. In this case, you’ve wasted agency time and money.

Collaborate. There are three reasons why you should always collaborate with your account team. 1) People are more likely to support and sell an idea when they feel a sense of ownership and pride. 2) Account managers bring a marketing perspective to your creative ideas. They can spot roadblocks that you can’t see. 3) Collaboration is the best way to build trust and rapport. See, Agency life: People have to want to work with you.

Get to know each other. If you’re going to take chances and break rules, you have to be partners in crime. You need to have healthy respect and an honest relationship so that you can talk freely. Your great idea might need some tweaking or a reality check. The better you know each other, the easier this will be.

Offer to proofread briefs. Good writers will only share their draft work with someone they trust. If you’ve built a good relationship with an account manager, offer to proof the brief. He or she will appreciate the help and the you’ll have a chance to influence how the opportunity is defined.

The ad world has reinvented itself and the idea of a ‘creative department’ may not survive the evolutionary threat. In today’s agency, everyone is creative. Find an ally in the account management group and trust his or her creative ability to see, polish and sell a great idea.

Agency life: What do managers do?

We are all doers now. Gone are the days when managers only managed and directors only directed. With the exception of the rare visionary, we are all some variation of the player-coach. No one is exempt from the swollen in-box, the impossible deadline or the last-minute PowerPoint presentation.  The modern manager is a senior doer, reporting to more senior doers with just as little time. So what does the senior doer do? More importantly, how does the senior does justify rank and salary if everyone is doing, more or less?

In addition to doing and doing, the senior doer does the following:

  1. Produce work with a deeper understanding of consequences.
  2. Make better decisions about what to delegate and what to do.
  3. Understand that it’s better to keep five other doers doing than to dwell on a personal to-do list.
  4. Align work with the organization, its business goals and its relationship with clients, vendors and partners.
  5. Don’t compete with other doers. Make them great.
  6. Work faster in order to accommodate the needs of those below, beside and above you on the doer chart.
  7. Spot the holes in work before someone else does. 

  Most importantly, the senior doer doesn’t wait to be told what to do.

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Agency life. Lessons from Art & Copy.

The documentary Art & Copy should be mandatory viewing at agency lunch-and-learns. For best results, invite the client. A few themes emerge throughout the documentary.

1. Trust matters. In most cases, great creative is the result of senior creative staff having an open relationship with senior marketers. Personal relationships that allow for frank discussion are a must if anyone is going to be convinced to take a chance on a new idea. The sign of a great relationship is the ability to disagree (maybe even fight) without fear.

2. Opinion are essential. Behind great work is an agency with an opinion. Most great work happens when the agency is invested in the brand and has the time and budget to know it inside and out. It’s a good lesson for the pay-as-you-go hourly clients. Without a docket, even senior creatives find it difficult to invest time learning and exploring on their own.

3. Great ideas take time. Technology has reduced production time to the point where online ads can be made in less time than it takes to get a hair cut. But the creative brain still needs time to formulate great ideas. “One-hour-turnaround” sounds great if you’re buying contact lenses but it’s unlikely to produce the kind of fame and notoriety of the campaigns in this excellent film.

Thanks to Toronto writer Nelson Quintal for recommending Art & Copy almost a year ago. He’s ahead of his time.

You can’t make a difference if you aren’t at the table. That’s a fact of agency life. When creative directors and project managers cast a team, chemistry and attitude are as important as skill. People higher on the org chart can easily influence who gets selected and rejected for a project. To ensure that you get the maximum number of opportunities to take part in game-changing, high-profile work, follow a few simple rules.

Always make other people great. Concentrating on yourself might make one person great. Concentrating on the team can make 5, 10 or 20 people great. More greatness is better for you.

Offer solutions, not problems. Anyone can come up with reasons why something won’t work. Leave that to the amateurs and the dead wood. You’ve been invited to the room because you’re a creative problem solver with a big brain. Be solutions oriented and you’ll get invited back every time.

Get over yourself. Take the word “I” out of your meeting vocabulary. Frame everything in the context of the work. Instead of, “I don’t like red” try “is red the best choice for the brand/project/execution?” Now you’re objective and not pushing your values on the team.

There are lots of ways to become the go-to writer or designer. Pissing people off is not one of them.

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